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Table of Contents
Railtool
The Railtool is the core tool used to build railway tracks in SubwaySim 2. It allows you to create drivable rail networks that can later be used by player-controlled and AI-controlled trains.
Using the Railtool correctly is essential for:
- Proper track geometry
- Smooth vehicle movement
- Correct switch behavior
- Reliable AI routing and timetables
This section explains the complete workflow required to build functional rail infrastructure.
Railtool Overview
The Railtool system is divided into three main areas, each covering a specific part of track construction:
- Creating a Superstructure
Defines the physical and visual properties of tracks, such as rail profiles, sleepers, ballast, and materials.
The superstructure is the foundation for all track segments created with the Railtool.
- Laying Tracks
Covers the actual placement of track splines in the level, including curves, straight segments, and connections between tracks.
- Importing Switches
Explains how to import and integrate switches (turnouts) so that tracks can branch, merge, and be controlled correctly.
Each of these steps is required to build a complete and functional railway network.
Railtool Documentation
Please continue with the following chapters for detailed instructions:
These pages guide you step by step through the correct usage of the Railtool and explain all required settings, workflows, and best practices.
