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manual:subwaysim:map_construction:railtool

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Railtool

The Railtool is the core tool used to build railway tracks in SubwaySim 2. It allows you to create drivable rail networks that can later be used by player-controlled and AI-controlled trains.

Using the Railtool correctly is essential for:

  • Proper track geometry
  • Smooth vehicle movement
  • Correct switch behavior
  • Reliable AI routing and timetables

This section explains the complete workflow required to build functional rail infrastructure.


Railtool Overview

The Railtool system is divided into three main areas, each covering a specific part of track construction:

  • Creating a Superstructure

Defines the physical and visual properties of tracks, such as rail profiles, sleepers, ballast, and materials.

  The superstructure is the foundation for all track segments created with the Railtool.
  • Laying Tracks

Covers the actual placement of track splines in the level, including curves, straight segments, and connections between tracks.

  • Importing Switches

Explains how to import and integrate switches (turnouts) so that tracks can branch, merge, and be controlled correctly.

Each of these steps is required to build a complete and functional railway network.


Railtool Documentation

Please continue with the following chapters for detailed instructions:

These pages guide you step by step through the correct usage of the Railtool and explain all required settings, workflows, and best practices.

manual/subwaysim/map_construction/railtool.1767108138.txt.gz · Last modified: by dcs

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