Map Construction
This section provides everything you need to build maps for SubwaySim 2 — from creating a new level to preparing it for use in the game. Here you will learn how to set up a level, migrate assets, define track structures, place tracks using the Railtool, configure AI timetables, and finally prepare your map for packaging and use in SubwaySim 2.
The following chapters will guide you step by step through the complete map creation process:
Learn how to set up a new level inside the Modding SDK and prepare the basic environment for your map.
Understand how to safely move or import assets into your plugin so they are correctly included in the final packaged mod.
Configure superstructure definitions such as track profiles, materials, ballast and other essential configuration files used by the Railtool and the game.
Learn how to place rails, switches and curves with precision using the Railtool, and how to build the foundation of your railway layout.
Discover how to set up AI timetables, including station stops, routing behavior and scheduling logic for automated train operations.
Understand the final steps required to register your map and validate all essential structures.
Prepare your mod for packaging into the final `.pak` file.
Together, these chapters give you a complete overview of the entire map creation pipeline — from the first empty level to a fully functional map ready for SubwaySim 2.
