====== Railtool ====== The **Railtool** is the core tool used to build railway tracks in SubwaySim 2. It allows you to create drivable rail networks that can later be used by player-controlled and AI-controlled trains. Using the Railtool correctly is essential for: * Proper track geometry * Smooth vehicle movement * Correct switch behavior * Reliable AI routing and timetables This section explains the complete workflow required to build functional rail infrastructure. ---- ===== Railtool Overview ===== The Railtool system is divided into three main areas, each covering a specific part of track construction: * **Creating a Superstructure** Defines the physical and visual properties of tracks, such as rail profiles, sleepers, ballast, and materials. The superstructure is the foundation for all track segments created with the Railtool. * **Laying Tracks** Covers the actual placement of track splines in the level, including straight segments, curves, and standard switches created directly with the Railtool. * **Importing Switches** This section is **optional** and only required for **complex or special switch constructions**, such as: * Double slip switches * Double crossover switches * Switches with special geometry or construction types Simple switches created directly with the Railtool do **not** require this step. ---- ===== Railtool Documentation ===== Please continue with the following chapters for detailed instructions: * [[manual:subwaysim:map_construction:creating_superstructure|Creating a Superstructure]] * [[manual:subwaysim:map_construction:laying_tracks|Laying Tracks]] * [[manual:subwaysim:map_construction:importing_switches|Importing Switches]] Each chapter explains its respective topic step by step and provides best practices for building stable and functional track layouts. {{page>manual:footer}}