modding
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| - | ====== Modding ====== | ||
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| - | ===== Prerequisites ===== | ||
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| - | * Install [[https:// | ||
| - | * Install [[https:// | ||
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| - | ===== Download the Modding SDK ==== | ||
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| - | * You can find the latest and older Modding SDK Versions on [[https:// | ||
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| - | ===== Creating a mod ===== | ||
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| - | * Go to '' | ||
| - | * Rename the folder '' | ||
| - | * Rename all occurences of '' | ||
| - | * Start the project by double clicking '' | ||
| - | * Enable '' | ||
| - | * If you plan to create a map mod, you need to make sure that " | ||
| - | * Now you can use the content folder '' | ||
| - | * We provide assets for your mods to build upon in the '' | ||
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| - | ===== Building a mod ===== | ||
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| - | * Open the build script '' | ||
| - | * Set '' | ||
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| - | < | ||
| - | set LEVEL_PATH=Level/ | ||
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| - | < | ||
| - | set LEVEL_PATH=</ | ||
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| - | * Run the build script by double clicking '' | ||
| - | * If you filled out the level path you can type '' | ||
| - | * Some errors and warnings are expected and can usually be ignored if the mod has been built successfully. | ||
| - | * The mod will be built in '' | ||
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| - | ===== Installing a mod ===== | ||
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| - | * Place the mod in '' | ||
| - | * The SampleModMap can be selected in the " | ||
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| - | ===== Testing Lua scripts without rebuilding the mod ===== | ||
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| - | * Create an empty folder for your plugin '' | ||
| - | * Copy the Lua scripts from your Lua folder inside this folder maintaing the same folder structure. | ||
| - | * The game will now use the Lua scripts from this folder if they exist, otherwise it falls back to the mod itself. | ||
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modding.1750145826.txt.gz · Last modified: by btn
