modding
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| modding [2025/06/06 19:15] – sho | modding [2025/08/20 10:04] (current) – sho | ||
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| ===== Prerequisites ===== | ===== Prerequisites ===== | ||
| - | * Install [[https:// | + | * Install [[https:// |
| * Install [[https:// | * Install [[https:// | ||
| - | ===== Create a mod ===== | + | ===== Download the Modding SDK ==== |
| - | * Go to '' | + | |
| + | |||
| + | ===== Creating a mod ===== | ||
| + | |||
| + | | ||
| * Rename the folder '' | * Rename the folder '' | ||
| * Rename all occurences of '' | * Rename all occurences of '' | ||
| Line 15: | Line 19: | ||
| * If you plan to create a map mod, you need to make sure that " | * If you plan to create a map mod, you need to make sure that " | ||
| * Now you can use the content folder '' | * Now you can use the content folder '' | ||
| + | * We provide assets for your mods to build upon in the '' | ||
| - | ===== Build a mod ===== | + | ===== Building |
| * Open the build script '' | * Open the build script '' | ||
| Line 33: | Line 38: | ||
| * The mod will be built in '' | * The mod will be built in '' | ||
| - | ===== Install | + | ===== Installing |
| - | * Place the mod in '' | + | * Place the mod in '' |
| + | * The SampleModMap can be selected in the " | ||
| ===== Testing Lua scripts without rebuilding the mod ===== | ===== Testing Lua scripts without rebuilding the mod ===== | ||
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| * The game will now use the Lua scripts from this folder if they exist, otherwise it falls back to the mod itself. | * The game will now use the Lua scripts from this folder if they exist, otherwise it falls back to the mod itself. | ||
| - | ===== FAQ ===== | ||
| - | |||
| - | Asset modifications in the '' | ||
| - | You may only modify assets in your '' | ||
modding.1749230112.txt.gz · Last modified: by sho
