modding
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modding [2025/06/06 19:12] – sho | modding [2025/08/20 10:04] (current) – sho | ||
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===== Prerequisites ===== | ===== Prerequisites ===== | ||
- | * Install [[https:// | + | * Install [[https:// |
* Install [[https:// | * Install [[https:// | ||
- | ===== Create a mod ===== | + | ===== Download the Modding SDK ==== |
- | * Go to '' | + | |
+ | |||
+ | ===== Creating a mod ===== | ||
+ | |||
+ | | ||
* Rename the folder '' | * Rename the folder '' | ||
* Rename all occurences of '' | * Rename all occurences of '' | ||
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* If you plan to create a map mod, you need to make sure that " | * If you plan to create a map mod, you need to make sure that " | ||
* Now you can use the content folder '' | * Now you can use the content folder '' | ||
+ | * We provide assets for your mods to build upon in the '' | ||
- | ===== Build a mod ===== | + | ===== Building |
* Open the build script '' | * Open the build script '' | ||
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* Run the build script by double clicking '' | * Run the build script by double clicking '' | ||
* If you filled out the level path you can type '' | * If you filled out the level path you can type '' | ||
+ | * Some errors and warnings are expected and can usually be ignored if the mod has been built successfully. | ||
* The mod will be built in '' | * The mod will be built in '' | ||
- | ===== Install | + | ===== Installing |
- | * Place the mod in '' | + | * Place the mod in '' |
+ | * The SampleModMap can be selected in the " | ||
===== Testing Lua scripts without rebuilding the mod ===== | ===== Testing Lua scripts without rebuilding the mod ===== | ||
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* The game will now use the Lua scripts from this folder if they exist, otherwise it falls back to the mod itself. | * The game will now use the Lua scripts from this folder if they exist, otherwise it falls back to the mod itself. | ||
- | ===== FAQ ===== | ||
- | Asset modifications in the '' | ||
- | You may only modify assets in your '' | ||
- | * The build script shows errors and warnings: Certain errors and warnings are expected and can usually be ignored if the mod has been built successfully. |
modding.1749229971.txt.gz · Last modified: by sho