manual:troubleshooting
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| manual:troubleshooting [2026/01/13 09:56] – dcs | manual:troubleshooting [2026/01/13 10:05] (current) – dcs | ||
|---|---|---|---|
| Line 7: | Line 7: | ||
| They may not resolve every issue, as some problems can have multiple or more complex causes. | They may not resolve every issue, as some problems can have multiple or more complex causes. | ||
| </ | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Unreal Project takes very long to load on first start ===== | ||
| + | |||
| + | ==== Problem ==== | ||
| + | |||
| + | When opening the Modding SDK Unreal project for the **first time**, the editor takes a very long time to load or appears to be stuck indefinitely. | ||
| + | |||
| + | In some cases, it may look like: | ||
| + | * the editor has frozen | ||
| + | * the loading screen does not progress | ||
| + | * the project is not responding for an extended period of time | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Possible Cause ==== | ||
| + | |||
| + | The Modding SDK is delivered **without precompiled shaders**. | ||
| + | |||
| + | This means: | ||
| + | * Unreal Engine has to compile all required shaders on first launch | ||
| + | * Shader cache folders and intermediate files must be generated | ||
| + | * This process is **very GPU-intensive** | ||
| + | |||
| + | On systems with: | ||
| + | * older graphics cards | ||
| + | * slower CPUs | ||
| + | * limited system resources | ||
| + | |||
| + | shader compilation can take a significant amount of time. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Possible Solution ==== | ||
| + | |||
| + | * **Wait until the shader compilation is completed** | ||
| + | * Do **not** close Unreal Engine during this process | ||
| + | * Monitor CPU and GPU usage to verify that the process is still active | ||
| + | |||
| + | Once the shaders are compiled: | ||
| + | * the project will load normally | ||
| + | * subsequent editor launches will be **much faster** | ||
| + | |||
| + | This behavior is expected and only occurs during the first startup or after major engine or SDK updates. | ||
| ---- | ---- | ||
| Line 53: | Line 98: | ||
| After reducing path and file name lengths so that they remain below **255 characters**, | After reducing path and file name lengths so that they remain below **255 characters**, | ||
| - | ---- | + | {{page> |
manual/troubleshooting.1768294569.txt.gz · Last modified: by dcs
