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manual:troubleshooting [2026/01/13 09:56] dcsmanual:troubleshooting [2026/01/13 10:05] (current) dcs
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 They may not resolve every issue, as some problems can have multiple or more complex causes. They may not resolve every issue, as some problems can have multiple or more complex causes.
 </WRAP> </WRAP>
 +
 +----
 +
 +===== Unreal Project takes very long to load on first start =====
 +
 +==== Problem ====
 +
 +When opening the Modding SDK Unreal project for the **first time**, the editor takes a very long time to load or appears to be stuck indefinitely.
 +
 +In some cases, it may look like:
 +  * the editor has frozen
 +  * the loading screen does not progress
 +  * the project is not responding for an extended period of time
 +
 +----
 +
 +==== Possible Cause ====
 +
 +The Modding SDK is delivered **without precompiled shaders**.
 +
 +This means:
 +  * Unreal Engine has to compile all required shaders on first launch
 +  * Shader cache folders and intermediate files must be generated
 +  * This process is **very GPU-intensive**
 +
 +On systems with:
 +  * older graphics cards
 +  * slower CPUs
 +  * limited system resources
 +
 +shader compilation can take a significant amount of time.
 +
 +----
 +
 +==== Possible Solution ====
 +
 +  * **Wait until the shader compilation is completed**
 +  * Do **not** close Unreal Engine during this process
 +  * Monitor CPU and GPU usage to verify that the process is still active
 +
 +Once the shaders are compiled:
 +  * the project will load normally
 +  * subsequent editor launches will be **much faster**
 +
 +This behavior is expected and only occurs during the first startup or after major engine or SDK updates.
  
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 After reducing path and file name lengths so that they remain below **255 characters**, run **BuildMod.bat** again. After reducing path and file name lengths so that they remain below **255 characters**, run **BuildMod.bat** again.
  
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manual/troubleshooting.1768294569.txt.gz · Last modified: by dcs

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