manual:subwaysim:vehicle_development:simple_animation_blueprints
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| manual:subwaysim:vehicle_development:simple_animation_blueprints [2025/12/18 17:38] – dcs | manual:subwaysim:vehicle_development:simple_animation_blueprints [2025/12/18 17:45] (current) – dcs | ||
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| Without the correct parent class, required train-specific functions and data will not be available. | Without the correct parent class, required train-specific functions and data will not be available. | ||
| - | {{: | + | {{: |
| ---- | ---- | ||
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| This ensures that all animation logic coming from the Control Rig is applied to the Skeletal Mesh. | This ensures that all animation logic coming from the Control Rig is applied to the Skeletal Mesh. | ||
| - | {{: | + | {{: |
| ---- | ---- | ||
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| These inputs must now be provided with data. | These inputs must now be provided with data. | ||
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| ---- | ---- | ||
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| This automatically supplies the required movement data. | This automatically supplies the required movement data. | ||
| - | {{: | + | {{: |
| ---- | ---- | ||
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| * Add the node | * Add the node | ||
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| This node outputs an **array of transforms**. | This node outputs an **array of transforms**. | ||
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| * Select the node | * Select the node | ||
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| Repeat this for each bogie the vehicle has. | Repeat this for each bogie the vehicle has. | ||
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| At this point, the simple Animation Blueprint is complete and fully functional. | At this point, the simple Animation Blueprint is complete and fully functional. | ||
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| ---- | ---- | ||
manual/subwaysim/vehicle_development/simple_animation_blueprints.1766075937.txt.gz · Last modified: by dcs
