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manual:subwaysim:vehicle_development:blender_rigging

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manual:subwaysim:vehicle_development:blender_rigging [2025/12/18 15:34] dcsmanual:subwaysim:vehicle_development:blender_rigging [2026/01/07 07:13] (current) – [Creating the Armature] dcs
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 There is **no need to create a separate root bone**.   There is **no need to create a separate root bone**.  
 The Armature object itself already acts as a root. The Armature object itself already acts as a root.
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 +{{:manual:subwaysim:blender_rigging:rig1.png?direct&800|}}
  
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   * Parenting meshes directly to bones   * Parenting meshes directly to bones
   * Using Vertex Groups with matching bone names   * Using Vertex Groups with matching bone names
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 +{{:manual:subwaysim:blender_rigging:rig2.png?direct&800|}}
  
 The exact method depends on the complexity of the vehicle and will be explained in later sections. The exact method depends on the complexity of the vehicle and will be explained in later sections.
manual/subwaysim/vehicle_development/blender_rigging.1766068466.txt.gz · Last modified: by dcs

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