manual:subwaysim:vehicle_development:blender_rigging
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| manual:subwaysim:vehicle_development:blender_rigging [2025/12/18 15:33] – dcs | manual:subwaysim:vehicle_development:blender_rigging [2026/01/07 07:13] (current) – [Creating the Armature] dcs | ||
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| There is **no need to create a separate root bone**. | There is **no need to create a separate root bone**. | ||
| The Armature object itself already acts as a root. | The Armature object itself already acts as a root. | ||
| + | |||
| + | {{: | ||
| ---- | ---- | ||
| Line 100: | Line 102: | ||
| * Parenting meshes directly to bones | * Parenting meshes directly to bones | ||
| * Using Vertex Groups with matching bone names | * Using Vertex Groups with matching bone names | ||
| + | |||
| + | {{: | ||
| The exact method depends on the complexity of the vehicle and will be explained in later sections. | The exact method depends on the complexity of the vehicle and will be explained in later sections. | ||
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| Each of these cases has its own specific requirements and options. | Each of these cases has its own specific requirements and options. | ||
| + | ---- | ||
| ==== General Export Guidelines ==== | ==== General Export Guidelines ==== | ||
| Line 148: | Line 153: | ||
| Disabling this option ensures a clean skeleton structure inside Unreal Engine. | Disabling this option ensures a clean skeleton structure inside Unreal Engine. | ||
| + | |||
| + | ---- | ||
| ==== Export Presets and Screenshots ==== | ==== Export Presets and Screenshots ==== | ||
manual/subwaysim/vehicle_development/blender_rigging.1766068418.txt.gz · Last modified: by dcs
