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manual:subwaysim:vehicle_development:blender_rigging

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manual:subwaysim:vehicle_development:blender_rigging [2025/12/18 15:33] dcsmanual:subwaysim:vehicle_development:blender_rigging [2026/01/07 07:13] (current) – [Creating the Armature] dcs
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 There is **no need to create a separate root bone**.   There is **no need to create a separate root bone**.  
 The Armature object itself already acts as a root. The Armature object itself already acts as a root.
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 +{{:manual:subwaysim:blender_rigging:rig1.png?direct&800|}}
  
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   * Parenting meshes directly to bones   * Parenting meshes directly to bones
   * Using Vertex Groups with matching bone names   * Using Vertex Groups with matching bone names
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 +{{:manual:subwaysim:blender_rigging:rig2.png?direct&800|}}
  
 The exact method depends on the complexity of the vehicle and will be explained in later sections. The exact method depends on the complexity of the vehicle and will be explained in later sections.
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 Each of these cases has its own specific requirements and options. Each of these cases has its own specific requirements and options.
  
 +----
  
 ==== General Export Guidelines ==== ==== General Export Guidelines ====
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 Disabling this option ensures a clean skeleton structure inside Unreal Engine. Disabling this option ensures a clean skeleton structure inside Unreal Engine.
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 +----
  
 ==== Export Presets and Screenshots ==== ==== Export Presets and Screenshots ====
manual/subwaysim/vehicle_development/blender_rigging.1766068418.txt.gz · Last modified: by dcs

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