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manual:subwaysim:map_construction:migrate_assets

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manual:subwaysim:map_construction:migrate_assets [2025/12/30 18:27] โ€“ dcsmanual:subwaysim:map_construction:migrate_assets [2026/01/12 20:05] (current) โ€“ dcs
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 [[manual:subwaysim:getting_started:modding_framework_explained#understanding_the_plugin_system|Understanding the Plugin System]] [[manual:subwaysim:getting_started:modding_framework_explained#understanding_the_plugin_system|Understanding the Plugin System]]
  
-{{:manual:subwaysim:migrate_assets:mig3.png?direct&400|}}+{{:manual:subwaysim:migrate_assets:mig3.png?nolink&400|}}
  
 Only select dependencies that belong to the **SampleMod plugin** or are required for the asset to function correctly. Only select dependencies that belong to the **SampleMod plugin** or are required for the asset to function correctly.
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 This concludes the asset migration process. This concludes the asset migration process.
 +
 +----
 +
 +===== Next Step =====
 +
 +Now that the required assets have been migrated into your plugin, the next step is to define how tracks are constructed and configured.
 +
 +In the following chapter, you will learn how to create and configure **Superstructures**, which form the foundation for track generation in the Railtool.
 +
 +โ†’ **[[manual:subwaysim:map_construction:creating_superstructure|Superstructure]]**
 +
 +
 +{{page>manual:footer}}
  
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