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manual:subwaysim:map_construction:laying_tracks [2026/01/07 09:43] dcsmanual:subwaysim:map_construction:laying_tracks [2026/01/21 11:32] (current) – old revision restored (2026/01/12 20:07) dcs
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 ==== Left Sidebar Overview ==== ==== Left Sidebar Overview ====
  
-===== Data Layers =====+=== Data Layers ===
  
 This section controls how Data Layers are handled on tracks. This section controls how Data Layers are handled on tracks.
  
   * **Convert to Directional**     * **Convert to Directional**  
-    Converts existing Data Layers into directional layers.+    Converts existing Data Layers into directional layers, allowing different values depending on track direction.
  
-===== Mode =====+=== Mode ===
  
-Defines the active editing mode:+Defines the active editing mode.   
 +You can switch between the following modes using the dropdown menu:
  
   * **Track Control**     * **Track Control**  
-    Createconnect, and edit track control points.+    Used for creatingconnecting, and editing track control points.
  
   * **Height Control**     * **Height Control**  
-    Adjust vertical alignment and elevation.+    Used to adjust vertical alignment and elevation of tracks.
  
   * **Data Layer**     * **Data Layer**  
-    Assign or modify Data Layer values.+    Used to assign or modify Data Layer values along track segments.
  
-===== Debug =====+=== Debug === 
 + 
 +Debugging tools to visualize and inspect track behavior.
  
   * **Display Rail Intersections**     * **Display Rail Intersections**  
-    Displays intersections and connection points.+    Displays intersections and connection points between tracks.
  
   * **Switch Switches to Current Track**     * **Switch Switches to Current Track**  
     Forces switches to align with the currently selected track.     Forces switches to align with the currently selected track.
  
-===== Parameters =====+=== Parameters === 
 + 
 +General configuration values for track placement.
  
   * **Ground Offset Meters**     * **Ground Offset Meters**  
-    Vertical offset above ground (default **0.5 meters**).+    Defines the vertical offset of tracks above the ground.   
 +    Default value: **0.5 meters**
  
-===== Debug and Fix =====+=== Debug and Fix === 
 + 
 +Tools for cleaning up and repairing track data.
  
   * **Cleanup Invalid Controlpoints and Segments**     * **Cleanup Invalid Controlpoints and Segments**  
-    Removes invalid control points and segments.+    Removes invalid or corrupted control points and track segments from the map.
  
-===== Editor Camera =====+=== Editor Camera === 
 + 
 +Camera helper functions for navigating complex track layouts.
  
   * **Focus Control Point**     * **Focus Control Point**  
-    Moves the camera to the control point specified by ID.+    Moves the editor camera to the control point specified by ID.
  
   * **Focus Control Point ID**     * **Focus Control Point ID**  
-    The control point number used for focusing.+    The control point number used for focusing the camera. 
 + 
 +=== Extra === 
 + 
 +Advanced diagnostic and maintenance tools. 
 + 
 +  * **Check Track System**   
 +    Scans the entire track system for errors or inconsistencies. 
 + 
 +  * **Refresh and Check Imported Switches**   
 +    Validates imported switches and refreshes their data. 
 + 
 +  * **Refresh Transition Curve Length**   
 +    Recalculates transition curve length for smooth geometry and correct superelevation behavior. 
 + 
 +  * **Re-Register Console Commands**   
 +    Re-registers Railtool-related console commands in case they were lost. 
 + 
 +  * **Check Track Step Size CM**   
 +    Validates the internal step size (cm) used for mesh generation. 
 + 
 +=== Parallel Tool === 
 + 
 +Tools for creating parallel tracks. 
 + 
 +  * **Create Parallel Track**   
 +    Creates a new track parallel to the selected one. 
 + 
 +  * **Parallel Offset Meters**   
 +    Defines the distance between selected and parallel track. 
 + 
 +  * **Create Parallel Tracks**   
 +    If enabled, track meshes are generated immediately.   
 +    If disabled, only control points are created. 
 + 
 +=== Track Control === 
 + 
 +Core tools for managing track geometry. 
 + 
 +  * **Create Intersection**   
 +    Creates a connecting control point between two existing control points. 
 + 
 +  * **Destroy Track Meshes**   
 +    Removes all generated track meshes from the map.
  
-===== Extra =====+  * **Disconnect Selected Control Points**   
 +    Breaks the connection between selected control points.
  
-  * **Check Track System** +  * **Force Reset All Track Meshes**   
-  * **Refresh and Check Imported Switches** +    Resets all track meshes to their default state.
-  * **Refresh Transition Curve Length** +
-  * **Re-Register Console Commands** +
-  * **Check Track Step Size CM**+
  
-===== Parallel Tool =====+  * **Generate Track Meshes**   
 +    Regenerates all track meshes on the map.
  
-  * **Create Parallel Track** +  * **Linearize Control Points**   
-  * **Parallel Offset Meters** +    Aligns the middle point (of three) into a straight line.
-  * **Create Parallel Tracks**+
  
-===== Track Control =====+  * **Mark Close Segments**   
 +    Highlights segments that are placed too close to each other.
  
-  * **Create Intersection** +At this point, the Rail Mode interface should be fully understood, and you are ready to begin placing and shaping track geometry.
-  * **Destroy Track Meshes** +
-  * **Disconnect Selected Control Points** +
-  * **Force Reset All Track Meshes** +
-  * **Generate Track Meshes** +
-  * **Linearize Control Points** +
-  * **Mark Close Segments**+
  
-At this point, the Rail Mode interface should be understood, and you are ready to begin placing and shaping track geometry. 
  
 ---- ----
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 Creating clean and realistic railway layouts requires practice.   Creating clean and realistic railway layouts requires practice.  
 We recommend studying the tracks used in the **SampleModMap** to learn proper Control Point placement, curve design, and Data Layer usage. We recommend studying the tracks used in the **SampleModMap** to learn proper Control Point placement, curve design, and Data Layer usage.
 +
 +----
 +
 +===== Next Step =====
 +
 +With the track layout completed, including curves, switches, height profiles, and Data Layers, your map’s railway infrastructure is now in place.
 +
 +The next step is to prepare the map for use in SubwaySim 2 by configuring all required settings and validating the setup.
 +
 +→ **[[manual:subwaysim:map_construction:prepare_map|Prepare Map]]**
 +
  
 {{page>manual:footer}} {{page>manual:footer}}
  
manual/subwaysim/map_construction/laying_tracks.1767775420.txt.gz · Last modified: by dcs

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