User Tools

Site Tools


manual:subwaysim:map_construction:create_level

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
manual:subwaysim:map_construction:create_level [2025/12/15 12:04] dcsmanual:subwaysim:map_construction:create_level [2025/12/15 12:08] (current) dcs
Line 120: Line 120:
 No additional steps are required to disable editor lighting before exporting the map. No additional steps are required to disable editor lighting before exporting the map.
  
-Because **BP_Sky** is located in the `EditorTimeOnly` directory, it is+Although BP_Sky is used as an editor lighting helper, it must not remain active during gameplay, as it would conflict with SubwaySim 2’s internal lighting system. 
-  * Visible and active only inside the Unreal Editor + 
-  * Automatically removed when the map is loaded in SubwaySim 2+For this reason, **BP_Sky destroys itself at runtime**: 
 +  * Inside the BP_Sky Blueprint, the **Event BeginPlay** triggers a **Destroy Actor** node. 
 +  * This ensures that BP_Sky exists only for editing inside Unreal Engine, but is removed immediately when the level starts running.
  
 This ensures that: This ensures that:
-  * Editor lighting never appears in the final game+  * The editor lighting setup never remains active in the final game
   * The in-game lighting system remains fully controlled by SubwaySim 2   * The in-game lighting system remains fully controlled by SubwaySim 2
- 
-{{:manual:subwaysim:map_construction:createlevel9.png?direct&700|}} 
- 
  
 ---- ----
manual/subwaysim/map_construction/create_level.1765796657.txt.gz · Last modified: by dcs

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki