manual:subwaysim:map_construction:create_level
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| manual:subwaysim:map_construction:create_level [2025/12/15 12:04] – dcs | manual:subwaysim:map_construction:create_level [2025/12/15 12:08] (current) – dcs | ||
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| No additional steps are required to disable editor lighting before exporting the map. | No additional steps are required to disable editor lighting before exporting the map. | ||
| - | Because | + | Although BP_Sky is used as an editor lighting helper, it must not remain active during gameplay, as it would conflict with SubwaySim 2’s internal lighting system. |
| - | * Visible and active only inside | + | |
| - | * Automatically | + | For this reason, |
| + | * Inside | ||
| + | * This ensures that BP_Sky exists only for editing inside Unreal Engine, but is removed | ||
| This ensures that: | This ensures that: | ||
| - | * Editor | + | * The editor |
| * The in-game lighting system remains fully controlled by SubwaySim 2 | * The in-game lighting system remains fully controlled by SubwaySim 2 | ||
| - | |||
| - | {{: | ||
| - | |||
| ---- | ---- | ||
manual/subwaysim/map_construction/create_level.1765796657.txt.gz · Last modified: by dcs
