manual:subwaysim:map_construction:create_level
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| manual:subwaysim:map_construction:create_level [2025/12/12 12:14] – dcs | manual:subwaysim:map_construction:create_level [2025/12/15 12:08] (current) – dcs | ||
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| ===== Adding Basic Lighting for Editing ===== | ===== Adding Basic Lighting for Editing ===== | ||
| - | To work inside the editor, | + | To work comfortably |
| + | Instead of manually placing individual lighting actors, we use a predefined Blueprint called **BP_Sky**. | ||
| - | * **SkyAtmosphere** | + | This Blueprint contains the complete temporary lighting setup required for editing maps inside Unreal Engine. |
| - | * **Directional Light** | + | |
| - | * **Skylight** | + | |
| - | Add them via the green **Add ( + )** button. | + | To add editor lighting: |
| + | |||
| + | * Open the **Content Drawer** | ||
| + | * Navigate to the following path inside the **SubwaySim2_Modding** plugin: | ||
| + | |||
| + | SubwaySim2_Modding / GameFramework / EditorTimeOnly | ||
| + | |||
| + | * Drag **BP_Sky** into your level | ||
| {{: | {{: | ||
| + | |||
| + | Once placed, the Blueprint automatically provides: | ||
| + | * Sky atmosphere | ||
| + | * Sun / directional lighting | ||
| + | * Ambient skylight | ||
| + | |||
| + | This lighting setup allows you to properly see and edit your map while working in the editor. | ||
| <WRAP center round info 800px centeralign> | <WRAP center round info 800px centeralign> | ||
| - | Because | + | SubwaySim 2 uses its own internal |
| - | For development purposes, you can still use temporary lighting | + | For licensing reasons, this system cannot be included |
| + | |||
| + | The **BP_Sky** Blueprint is therefore used only for editor work. | ||
| + | When the map is loaded | ||
| </ | </ | ||
| - | For more realistic preview lighting, enable **Real Time Capture** in the Skylight | + | You can use the settings |
| - | + | These changes are only visual aids for development and do not affect the final in-game lighting. | |
| - | Adjust the **Directional Light** rotation (Y- and Z-axis) | + | |
| {{: | {{: | ||
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| ---- | ---- | ||
| - | ===== Disabling | + | ===== Editor Lighting |
| - | + | ||
| - | Before exporting your map to SubwaySim 2, these editor lights must be disabled so they do not appear in the game. | + | |
| - | To do this: | + | No additional steps are required to disable editor lighting before exporting the map. |
| - | * Select **SkyAtmosphere**, **Directional Light**, and **Skylight**. | + | Although BP_Sky is used as an editor lighting helper, it must not remain active during gameplay, as it would conflict with SubwaySim 2’s internal lighting system. |
| - | * In the Details panel, disable **Visible**. | + | |
| - | This hides the lights in the game while keeping them available for further editing. | + | For this reason, **BP_Sky destroys itself at runtime**: |
| - | When editing again, simply enable | + | * Inside the BP_Sky Blueprint, the **Event BeginPlay** triggers a **Destroy Actor** node. |
| + | * This ensures that BP_Sky exists only for editing inside Unreal Engine, but is removed immediately when the level starts running. | ||
| - | {{:manual: | + | This ensures that: |
| + | * The editor lighting setup never remains active in the final game | ||
| + | * The in-game lighting system remains fully controlled by SubwaySim 2 | ||
| ---- | ---- | ||
manual/subwaysim/map_construction/create_level.1765538053.txt.gz · Last modified: by dcs
