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manual:subwaysim:map_construction:create_level

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manual:subwaysim:map_construction:create_level [2025/12/12 10:47] dcsmanual:subwaysim:map_construction:create_level [2025/12/12 12:14] (current) dcs
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 **Important:** No spaces, no special characters, and no umlauts. **Important:** No spaces, no special characters, and no umlauts.
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 +{{:manual:subwaysim:map_construction:createlevel4.png?nolink&300|}}
  
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   * Enable the required checkboxes (as shown in the screenshot).   * Enable the required checkboxes (as shown in the screenshot).
   * Click **OK**.   * Click **OK**.
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 +{{:manual:subwaysim:map_construction:createlevel5.png?direct&1000|}}
 +{{:manual:subwaysim:map_construction:createlevel1.png?nolink&500|}}
  
 Unreal Engine will now convert your world into streamed partitions. Unreal Engine will now convert your world into streamed partitions.
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   * In the World Settings, search for **GameMode Override**.   * In the World Settings, search for **GameMode Override**.
   * Set the GameMode to: **BP_LuaGameMode**   * Set the GameMode to: **BP_LuaGameMode**
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 +{{:manual:subwaysim:map_construction:createlevel6.png?direct&1000|}}
  
 This tells SubwaySim 2 that your map uses the Lua-based gameplay framework, ensuring that scripts, interactions, and mod functionalities behave as expected in-game. This tells SubwaySim 2 that your map uses the Lua-based gameplay framework, ensuring that scripts, interactions, and mod functionalities behave as expected in-game.
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 Loaded regions appear **blue** and allow you to place assets. Loaded regions appear **blue** and allow you to place assets.
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 +{{:manual:subwaysim:map_construction:createlevel8.png?nolink&400|}}
  
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 Add them via the green **Add ( + )** button. Add them via the green **Add ( + )** button.
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 +{{:manual:subwaysim:map_construction:createlevel2.png?direct&1000|}}
  
 <WRAP center round info 800px centeralign> <WRAP center round info 800px centeralign>
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 Adjust the **Directional Light** rotation (Y- and Z-axis) to simulate different times of day. Adjust the **Directional Light** rotation (Y- and Z-axis) to simulate different times of day.
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 +{{:manual:subwaysim:map_construction:createlevel3.png?nolink&300|}}
  
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 This hides the lights in the game while keeping them available for further editing.   This hides the lights in the game while keeping them available for further editing.  
 When editing again, simply enable **Visible** to restore the lighting. When editing again, simply enable **Visible** to restore the lighting.
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 +{{:manual:subwaysim:map_construction:createlevel9.png?direct&700|}}
  
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 After confirming the settings, click **Create**.   After confirming the settings, click **Create**.  
 Your landscape will now be added to the world. Your landscape will now be added to the world.
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 +{{:manual:subwaysim:map_construction:createlevel10.png?direct&1000|}}
  
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 You can only add landscape tiles at the **outer edges** of the existing landscape.   You can only add landscape tiles at the **outer edges** of the existing landscape.  
 Extending the terrain from the center is not possible. Extending the terrain from the center is not possible.
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 +{{:manual:subwaysim:map_construction:createlevel11.png?direct&1000|}}
  
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 For additional guidance on how to bring assets from other SDK plugins into your own mod, refer to: [[manual:subwaysim:map_construction:migrate_assets|Migrating Assets into a User Plugin]] For additional guidance on how to bring assets from other SDK plugins into your own mod, refer to: [[manual:subwaysim:map_construction:migrate_assets|Migrating Assets into a User Plugin]]
  
 +{{page>manual:footer}}
manual/subwaysim/map_construction/create_level.1765532849.txt.gz · Last modified: by dcs

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