manual:subwaysim:map_construction:create_level
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| manual:subwaysim:map_construction:create_level [2025/12/11 15:18] – created dcs | manual:subwaysim:map_construction:create_level [2025/12/12 12:14] (current) – dcs | ||
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| **Important: | **Important: | ||
| + | |||
| + | {{: | ||
| ---- | ---- | ||
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| * Enable the required checkboxes (as shown in the screenshot). | * Enable the required checkboxes (as shown in the screenshot). | ||
| * Click **OK**. | * Click **OK**. | ||
| + | |||
| + | {{: | ||
| + | {{: | ||
| Unreal Engine will now convert your world into streamed partitions. | Unreal Engine will now convert your world into streamed partitions. | ||
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| Since the map is new, it will be completely empty — no Landscape and no lighting. | Since the map is new, it will be completely empty — no Landscape and no lighting. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Setting the GameMode ===== | ||
| + | |||
| + | Another important step when preparing a new level is assigning the correct **GameMode**. | ||
| + | Without this step, SubwaySim 2 will not recognize that your map should run using the Lua-driven systems required for modding. | ||
| + | |||
| + | To set the GameMode: | ||
| + | |||
| + | * Open the **World Settings** panel | ||
| + | (found in the top-right menu under **Settings → World Settings**). | ||
| + | * In the World Settings, search for **GameMode Override**. | ||
| + | * Set the GameMode to: **BP_LuaGameMode** | ||
| + | |||
| + | {{: | ||
| + | |||
| + | This tells SubwaySim 2 that your map uses the Lua-based gameplay framework, ensuring that scripts, interactions, | ||
| ---- | ---- | ||
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| Loaded regions appear **blue** and allow you to place assets. | Loaded regions appear **blue** and allow you to place assets. | ||
| + | |||
| + | {{: | ||
| ---- | ---- | ||
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| Add them via the green **Add ( + )** button. | Add them via the green **Add ( + )** button. | ||
| + | |||
| + | {{: | ||
| <WRAP center round info 800px centeralign> | <WRAP center round info 800px centeralign> | ||
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| Adjust the **Directional Light** rotation (Y- and Z-axis) to simulate different times of day. | Adjust the **Directional Light** rotation (Y- and Z-axis) to simulate different times of day. | ||
| + | |||
| + | {{: | ||
| ---- | ---- | ||
| Line 83: | Line 112: | ||
| This hides the lights in the game while keeping them available for further editing. | This hides the lights in the game while keeping them available for further editing. | ||
| When editing again, simply enable **Visible** to restore the lighting. | When editing again, simply enable **Visible** to restore the lighting. | ||
| + | |||
| + | {{: | ||
| ---- | ---- | ||
| + | ===== Creating a Landscape ===== | ||
| + | |||
| + | To continue building your map, you will need a **Landscape** as the foundation for terrain, tracks, and world geometry. | ||
| + | |||
| + | To create one, switch to the **Landscape Mode**, which you can find in the mode selection at the upper left of the editor. | ||
| + | Alternatively, | ||
| + | |||
| + | **【⇧ Shift】 + 【2】** | ||
| + | |||
| + | Once you enter Landscape Mode, the editor will automatically detect that your level does not yet contain a landscape and will display a large grid of **green tiles**. | ||
| + | These tiles represent the area where the base landscape will be created. | ||
| + | |||
| + | Before generating the landscape, verify that all settings match the provided screenshot. | ||
| + | Correct settings are essential to ensure compatibility and proper terrain behavior. | ||
| + | |||
| + | After confirming the settings, click **Create**. | ||
| + | Your landscape will now be added to the world. | ||
| + | |||
| + | {{: | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Expanding or Reducing the Landscape ===== | ||
| + | |||
| + | Landscapes in Unreal Engine are flexible and can be expanded or reduced in size. | ||
| + | |||
| + | To modify your landscape: | ||
| + | |||
| + | * Switch to the **Manage** tab within Landscape Mode. | ||
| + | * Use **Add** to place new tiles. | ||
| + | * Use **Delete** to remove tiles. | ||
| + | |||
| + | **Important: | ||
| + | You can only add landscape tiles at the **outer edges** of the existing landscape. | ||
| + | Extending the terrain from the center is not possible. | ||
| + | |||
| + | {{: | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Next Steps ===== | ||
| + | |||
| + | With your landscape created, your map is now ready to be expanded further — whether by placing objects, adding environment details, or laying tracks. | ||
| + | For additional guidance on how to bring assets from other SDK plugins into your own mod, refer to: [[manual: | ||
| + | {{page> | ||
manual/subwaysim/map_construction/create_level.1765462693.txt.gz · Last modified: by dcs
