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manual:subwaysim:map_construction:create_level

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manual:subwaysim:map_construction:create_level [2025/12/11 15:18] – created dcsmanual:subwaysim:map_construction:create_level [2025/12/12 12:14] (current) dcs
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 **Important:** No spaces, no special characters, and no umlauts. **Important:** No spaces, no special characters, and no umlauts.
 +
 +{{:manual:subwaysim:map_construction:createlevel4.png?nolink&300|}}
  
 ---- ----
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   * Enable the required checkboxes (as shown in the screenshot).   * Enable the required checkboxes (as shown in the screenshot).
   * Click **OK**.   * Click **OK**.
 +
 +{{:manual:subwaysim:map_construction:createlevel5.png?direct&1000|}}
 +{{:manual:subwaysim:map_construction:createlevel1.png?nolink&500|}}
  
 Unreal Engine will now convert your world into streamed partitions. Unreal Engine will now convert your world into streamed partitions.
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 Since the map is new, it will be completely empty — no Landscape and no lighting. Since the map is new, it will be completely empty — no Landscape and no lighting.
 +
 +----
 +
 +===== Setting the GameMode =====
 +
 +Another important step when preparing a new level is assigning the correct **GameMode**.  
 +Without this step, SubwaySim 2 will not recognize that your map should run using the Lua-driven systems required for modding.
 +
 +To set the GameMode:
 +
 +  * Open the **World Settings** panel  
 +    (found in the top-right menu under **Settings → World Settings**).
 +  * In the World Settings, search for **GameMode Override**.
 +  * Set the GameMode to: **BP_LuaGameMode**
 +
 +{{:manual:subwaysim:map_construction:createlevel6.png?direct&1000|}}
 +
 +This tells SubwaySim 2 that your map uses the Lua-based gameplay framework, ensuring that scripts, interactions, and mod functionalities behave as expected in-game.
  
 ---- ----
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 Loaded regions appear **blue** and allow you to place assets. Loaded regions appear **blue** and allow you to place assets.
 +
 +{{:manual:subwaysim:map_construction:createlevel8.png?nolink&400|}}
  
 ---- ----
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 Add them via the green **Add ( + )** button. Add them via the green **Add ( + )** button.
 +
 +{{:manual:subwaysim:map_construction:createlevel2.png?direct&1000|}}
  
 <WRAP center round info 800px centeralign> <WRAP center round info 800px centeralign>
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 Adjust the **Directional Light** rotation (Y- and Z-axis) to simulate different times of day. Adjust the **Directional Light** rotation (Y- and Z-axis) to simulate different times of day.
 +
 +{{:manual:subwaysim:map_construction:createlevel3.png?nolink&300|}}
  
 ---- ----
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 This hides the lights in the game while keeping them available for further editing.   This hides the lights in the game while keeping them available for further editing.  
 When editing again, simply enable **Visible** to restore the lighting. When editing again, simply enable **Visible** to restore the lighting.
 +
 +{{:manual:subwaysim:map_construction:createlevel9.png?direct&700|}}
  
 ---- ----
  
 +===== Creating a Landscape =====
 +
 +To continue building your map, you will need a **Landscape** as the foundation for terrain, tracks, and world geometry.
 +
 +To create one, switch to the **Landscape Mode**, which you can find in the mode selection at the upper left of the editor.  
 +Alternatively, you can open it using the shortcut:
 +
 +**【⇧ Shift】 + 【2】**
 +
 +Once you enter Landscape Mode, the editor will automatically detect that your level does not yet contain a landscape and will display a large grid of **green tiles**.  
 +These tiles represent the area where the base landscape will be created.
 +
 +Before generating the landscape, verify that all settings match the provided screenshot.  
 +Correct settings are essential to ensure compatibility and proper terrain behavior.
 +
 +After confirming the settings, click **Create**.  
 +Your landscape will now be added to the world.
 +
 +{{:manual:subwaysim:map_construction:createlevel10.png?direct&1000|}}
 +
 +----
 +
 +===== Expanding or Reducing the Landscape =====
 +
 +Landscapes in Unreal Engine are flexible and can be expanded or reduced in size.
 +
 +To modify your landscape:
 +
 +  * Switch to the **Manage** tab within Landscape Mode.
 +  * Use **Add** to place new tiles.
 +  * Use **Delete** to remove tiles.
 +
 +**Important:**  
 +You can only add landscape tiles at the **outer edges** of the existing landscape.  
 +Extending the terrain from the center is not possible.
 +
 +{{:manual:subwaysim:map_construction:createlevel11.png?direct&1000|}}
 +
 +----
 +
 +===== Next Steps =====
 +
 +With your landscape created, your map is now ready to be expanded further — whether by placing objects, adding environment details, or laying tracks.
  
 +For additional guidance on how to bring assets from other SDK plugins into your own mod, refer to: [[manual:subwaysim:map_construction:migrate_assets|Migrating Assets into a User Plugin]]
  
 +{{page>manual:footer}}
manual/subwaysim/map_construction/create_level.1765462693.txt.gz · Last modified: by dcs

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