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manual:subwaysim:map_construction:build_mod

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manual:subwaysim:map_construction:build_mod [2025/12/12 12:53] dcsmanual:subwaysim:map_construction:build_mod [2025/12/12 16:03] (current) dcs
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 Before a mod can be used in SubwaySim 2, it must be converted into a format that the game can read. This process is required because of how Unreal Engine handles assets and game content. Before a mod can be used in SubwaySim 2, it must be converted into a format that the game can read. This process is required because of how Unreal Engine handles assets and game content.
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 set LEVEL_PATH=Level/Testmap   set LEVEL_PATH=Level/Testmap  
 set ENGINE_ROOT=C:\Program Files\Epic Games\UE_5.4 set ENGINE_ROOT=C:\Program Files\Epic Games\UE_5.4
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 +{{:manual:subwaysim:build_mod:buildmod3.png?nolink&400|}}
  
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 A console window will open and ask: **Build the NavMesh for level (y/N):** A console window will open and ask: **Build the NavMesh for level (y/N):**
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 +{{:manual:subwaysim:build_mod:buildmod1.png?nolink&600|}}
  
 Press y and Enter to rebuild the Navigation Mesh, or press N to skip this step. Press y and Enter to rebuild the Navigation Mesh, or press N to skip this step.
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 When finished, the generated .pak file will automatically be moved into the Output folder located in the SDK root directory. When finished, the generated .pak file will automatically be moved into the Output folder located in the SDK root directory.
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 +{{:manual:subwaysim:build_mod:buildmod2.png?nolink&600|}}
  
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manual/subwaysim/map_construction/build_mod.1765540434.txt.gz · Last modified: by dcs

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