manual:subwaysim:getting_started
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| manual:subwaysim:getting_started [2026/01/07 11:41] – dcs | manual:subwaysim:getting_started [2026/01/09 14:10] (current) – dcs | ||
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| Learn how to install and configure everything you need before opening the SDK, including Unreal Engine, the .NET Runtime, Visual Studio Code and the Modding SDK itself. | Learn how to install and configure everything you need before opening the SDK, including Unreal Engine, the .NET Runtime, Visual Studio Code and the Modding SDK itself. | ||
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| Understand how the SDK is structured, how the plugin system works, and which folders are important for creating stable and functional mods. | Understand how the SDK is structured, how the plugin system works, and which folders are important for creating stable and functional mods. | ||
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| Create your own plugin — the core container where all assets, maps, and scripts of your mod will live. | Create your own plugin — the core container where all assets, maps, and scripts of your mod will live. | ||
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| - | Together, these topics give you everything you need to build a solid foundation before moving on to more advanced modding features | + | Together, these topics give you everything you need to build a solid foundation before moving on to more advanced modding features |
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manual/subwaysim/getting_started.1767782505.txt.gz · Last modified: by dcs
