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manual:subwaysim:getting_started:prerequisites [2025/12/11 13:45] – created dcsmanual:subwaysim:getting_started:prerequisites [2025/12/12 12:13] (current) dcs
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 Before we can begin with modding, there are a few important steps to prepare your environment. Before we can begin with modding, there are a few important steps to prepare your environment.
 Please follow the instructions below to ensure everything is correctly set up. Please follow the instructions below to ensure everything is correctly set up.
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 ===== 1. Install Unreal Engine 5.4.4 ===== ===== 1. Install Unreal Engine 5.4.4 =====
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   * Install [[https://www.unrealengine.com/en-US/download|Unreal Engine]] 5.4.4 via the Epic Games Launcher.   * Install [[https://www.unrealengine.com/en-US/download|Unreal Engine]] 5.4.4 via the Epic Games Launcher.
     {{pasted:20250603-162652.png?nolink&600}}     {{pasted:20250603-162652.png?nolink&600}}
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 ===== 2. Install the .NET 8.0 Runtime ===== ===== 2. Install the .NET 8.0 Runtime =====
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   * Install [[https://aka.ms/dotnet-core-applaunch?missing_runtime=true&arch=x86&rid=win-x86&os=win10&apphost_version=8.0.13|.NET 8.0 Runtime]]   * Install [[https://aka.ms/dotnet-core-applaunch?missing_runtime=true&arch=x86&rid=win-x86&os=win10&apphost_version=8.0.13|.NET 8.0 Runtime]]
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 ===== 3. Install Visual Studio Code (for Lua Script Editing) ===== ===== 3. Install Visual Studio Code (for Lua Script Editing) =====
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   * Install the extension by **sumneko**   * Install the extension by **sumneko**
  
-{{:manual:getting_startet:lua1.png?nolink&600|}}+{{:manual:subwaysim:getting_started:lua1.png?nolink&600|}} 
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 ===== 4. Download the Modding SDK ===== ===== 4. Download the Modding SDK =====
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 Keeping the SDK path short ensures that all internal directories remain within Windows’ path length limits and prevents build issues later on. Keeping the SDK path short ensures that all internal directories remain within Windows’ path length limits and prevents build issues later on.
  
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 ===== You are ready to start modding! ===== ===== You are ready to start modding! =====
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 Continue with the next chapter here:   Continue with the next chapter here:  
-→ [[handbuch:subwaysim:getting_started:modding_framework_explained|Modding Framework Explained]]+→ [[manual:subwaysim:getting_started:modding_framework_explained|Modding Framework Explained]]
  
 We wish you a lot of fun exploring the SubwaySim Wiki and discovering the world of modding for our game.   We wish you a lot of fun exploring the SubwaySim Wiki and discovering the world of modding for our game.  
 Enjoy creating, experimenting, and bringing your ideas to life! Enjoy creating, experimenting, and bringing your ideas to life!
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 +{{page>manual:footer}}
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manual/subwaysim/getting_started/prerequisites.1765457122.txt.gz · Last modified: by dcs

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