manual:subwaysim:getting_started:modding_framework_explained
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| manual:subwaysim:getting_started:modding_framework_explained [2026/08/20 14:12] – sho | manual:subwaysim:getting_started:modding_framework_explained [2026/08/20 15:08] (current) – sho | ||
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| These components form the foundation of every modding workflow. | These components form the foundation of every modding workflow. | ||
| - | {{: | + | {{: |
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| We strongly recommend always starting the editor via this file to avoid loading issues or missing configurations. | We strongly recommend always starting the editor via this file to avoid loading issues or missing configurations. | ||
| - | |||
| - | ---- | ||
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| - | ===== BuildMod.bat ===== | ||
| - | |||
| - | The **BuildMod.bat** file is one of the core components of the SDK. | ||
| - | This batch script is responsible for building your mod and packaging it into a final **.pak** file. | ||
| - | |||
| - | Whenever you reach the stage where your mod is ready for packaging, this file will become essential. | ||
| - | |||
| - | More information can be found here: | ||
| - | [[manual: | ||
| ---- | ---- | ||
manual/subwaysim/getting_started/modding_framework_explained.1787227950.txt.gz · Last modified: by sho
