manual:subwaysim:getting_started:modding_framework_explained
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| manual:subwaysim:getting_started:modding_framework_explained [2025/12/11 14:05] – dcs | manual:subwaysim:getting_started:modding_framework_explained [2026/08/20 15:08] (current) – sho | ||
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| For modding, the most important elements are: | For modding, the most important elements are: | ||
| - | * The **Plugins** folder | + | * The file **SubwaySim2.uproject** |
| - | * The files **BuildMod.bat** and **SubwaySim2.uproject** | + | * The **Plugins** folder |
| + | | ||
| These components form the foundation of every modding workflow. | These components form the foundation of every modding workflow. | ||
| - | {{: | + | {{: |
| ---- | ---- | ||
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| We strongly recommend always starting the editor via this file to avoid loading issues or missing configurations. | We strongly recommend always starting the editor via this file to avoid loading issues or missing configurations. | ||
| - | |||
| - | ---- | ||
| - | |||
| - | ===== BuildMod.bat ===== | ||
| - | |||
| - | The **BuildMod.bat** file is one of the core components of the SDK. | ||
| - | This batch script is responsible for building your mod and packaging it into a final **.pak** file. | ||
| - | |||
| - | Whenever you reach the stage where your mod is ready for packaging, this file will become essential. | ||
| - | |||
| - | More information can be found here: | ||
| - | [[manual: | ||
| ---- | ---- | ||
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| This plugin is a core part of the SubwaySim 2 framework and provides all necessary tools, functions, and helper assets needed for modding. | This plugin is a core part of the SubwaySim 2 framework and provides all necessary tools, functions, and helper assets needed for modding. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== The Mount Folder ===== | ||
| + | |||
| + | The **Mount** directory serves as a temporary asset storage. | ||
| + | |||
| + | When accessing assets inside the pak file(s) of the game, you may unintentionally create assets " | ||
| + | These assets are temporarily stored in the Mount folder and must be moved to your mod plugin folder to be accessible. | ||
| + | When building the mod, the script will print a warning if there are dangling assets inside this temporary folder. | ||
| ---- | ---- | ||
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| With this understanding of the Modding Framework, you are now ready to dive deeper into the modding tools and begin building your own content for SubwaySim 2. | With this understanding of the Modding Framework, you are now ready to dive deeper into the modding tools and begin building your own content for SubwaySim 2. | ||
| + | |||
| + | {{page> | ||
manual/subwaysim/getting_started/modding_framework_explained.1765458342.txt.gz · Last modified: by dcs
