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handbuch:subwaysim:getting_started [2025/12/10 14:02] – created dcshandbuch:subwaysim:getting_started [2025/12/11 09:02] (current) dcs
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 ===== Getting started ===== ===== Getting started =====
  
-  * **[[handbuch:subwaysim:getting_started:prerequisites|Prerequisites]]** +This section provides all essential information you need to begin modding for SubwaySim 2.   
-    * [[handbuch:subwaysim:getting_started:install_unreal_engine|Installing the Unreal Engine Editor]] +Here you will find the complete foundation required to set up your tools, understand the structure of the Modding SDK, and create your first own plugin. 
-    * [[handbuch:subwaysim:getting_started:create_plugin|Creating a Plugin]]+ 
 +The following chapters will guide you step by step through the initial setup: 
 + 
 +  * **[[handbuch:subwaysim:getting_started:prerequisites|Prerequisites]]**   
 +    Learn how to install and configure everything you need before opening the SDK, including Unreal Engine, the .NET Runtime, Visual Studio Code and the Modding SDK itself. 
 + 
 +  * **[[handbuch:subwaysim:getting_started:modding_framework_explained|Modding Framework Explained]]**   
 +    Understand how the SDK is structured, how the plugin system works, and which folders are important for creating stable and functional mods. 
 + 
 +  * **[[handbuch:subwaysim:getting_started:create_plugin|Creating a Plugin]]**   
 +    Create your own plugin — the core container where all assets, maps, and scripts of your mod will live. 
 + 
 +Together, these topics give you everything you need to build a solid foundation before moving on to more advanced modding features to start creating content for SubwaySim 2. 
handbuch/subwaysim/getting_started.1765371723.txt.gz · Last modified: by dcs

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