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handbuch:subwaysim:getting_started:prerequisites [2025/12/10 14:42] dcshandbuch:subwaysim:getting_started:prerequisites [2025/12/11 13:52] (current) – removed dcs
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-====== Prerequisites ====== 
  
-Before we can begin with modding, there are a few important steps to prepare your environment. 
-Please follow the instructions below to ensure everything is correctly set up. 
- 
-===== 1. Install Unreal Engine 5.4.4 ===== 
- 
-To get started, download and install **Unreal Engine 5.4.4** using the Epic Games Launcher.   
-It is very important to use **exactly this version**, as SubwaySim 2 modding tools are only compatible with 5.4.4. 
- 
-  * Install [[https://www.unrealengine.com/en-US/download|Unreal Engine]] 5.4.4 via the Epic Games Launcher. 
-    {{pasted:20250603-162652.png?nolink&600}} 
- 
-===== 2. Install the .NET 8.0 Runtime ===== 
- 
-After installing Unreal Engine, you will also need the **.NET 8.0 Runtime**. 
-This component is required for several tools and scripts used throughout the modding workflow. 
- 
-The link below should start the download automatically.   
-Simply run the installer once the download finishes. 
- 
-  * Install [[https://aka.ms/dotnet-core-applaunch?missing_runtime=true&arch=x86&rid=win-x86&os=win10&apphost_version=8.0.13|.NET 8.0 Runtime]] 
- 
-===== 3. Install Visual Studio Code (for Lua Script Editing) ===== 
- 
-To comfortably edit Lua scripts later on, we recommend installing **Visual Studio Code**.   
-It is completely free and supports Lua through community extensions. 
- 
-  * Download Visual Studio Code here: [[https://code.visualstudio.com/download|Visual Studio Code – Download]] 
- 
-Once installed, open VS Code and navigate to the **Extensions** section.   
-Search for **"Lua"**, then install the extension created by **sumneko**.   
-This extension provides syntax highlighting, IntelliSense, linting, and many helpful features for scripting. 
- 
-  * Open VS Code → Extensions   
-  * Search for: **Lua**   
-  * Install the extension by **sumneko** 
- 
-{{:manual:getting_startet:lua1.png?nolink&600|}} 
- 
-===== 4. Download the Modding SDK ===== 
- 
-To create your own mods for SubwaySim 2, you will need the official **Modding SDK**.   
-It contains all required tools, scripts, and editor configurations used throughout the modding workflow. 
- 
-  * You can find the latest and older Modding SDK versions on [[https://github.com/SimuverseInteractive/SubwaySim2-ModdingSDK|GitHub]]. 
- 
-After downloading the SDK, extract the ZIP file to a **short and simple folder path**, ideally something like: 
- 
-``C:\SubwaySimSDK\`` 
- 
-This is highly recommended because Unreal Engine can produce errors if file paths become too long during the mod packaging process (e.g., when creating the final `.pak` file).   
-Keeping the SDK path short ensures that all internal directories remain within Windows’ path length limits and prevents build issues later on. 
- 
-Once the SDK is extracted, you are ready to proceed with the next steps of the modding setup. 
- 
- 
-===== You are ready to start modding! ===== 
- 
-Once these steps are completed, your system is fully prepared and you are ready to begin creating mods for SubwaySim 2. 
handbuch/subwaysim/getting_started/prerequisites.1765374158.txt.gz · Last modified: by dcs

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