handbuch:subwaysim:getting_started:prerequisites
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| handbuch:subwaysim:getting_started:prerequisites [2025/12/10 14:42] – dcs | handbuch:subwaysim:getting_started:prerequisites [2025/12/10 14:44] (current) – dcs | ||
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| This is highly recommended because Unreal Engine can produce errors if file paths become too long during the mod packaging process (e.g., when creating the final `.pak` file). | This is highly recommended because Unreal Engine can produce errors if file paths become too long during the mod packaging process (e.g., when creating the final `.pak` file). | ||
| Keeping the SDK path short ensures that all internal directories remain within Windows’ path length limits and prevents build issues later on. | Keeping the SDK path short ensures that all internal directories remain within Windows’ path length limits and prevents build issues later on. | ||
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| - | Once the SDK is extracted, you are ready to proceed with the next steps of the modding setup. | ||
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| Once these steps are completed, your system is fully prepared and you are ready to begin creating mods for SubwaySim 2. | Once these steps are completed, your system is fully prepared and you are ready to begin creating mods for SubwaySim 2. | ||
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| + | We wish you a lot of fun exploring the SubwaySim Wiki and discovering the world of modding for our game. | ||
| + | Enjoy creating, experimenting, | ||
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handbuch/subwaysim/getting_started/prerequisites.txt · Last modified: by dcs
