User Tools

Site Tools


handbuch:subwaysim:getting_started:prerequisites

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
handbuch:subwaysim:getting_started:prerequisites [2025/12/10 14:42] dcshandbuch:subwaysim:getting_started:prerequisites [2025/12/10 14:44] (current) dcs
Line 52: Line 52:
 This is highly recommended because Unreal Engine can produce errors if file paths become too long during the mod packaging process (e.g., when creating the final `.pak` file).   This is highly recommended because Unreal Engine can produce errors if file paths become too long during the mod packaging process (e.g., when creating the final `.pak` file).  
 Keeping the SDK path short ensures that all internal directories remain within Windows’ path length limits and prevents build issues later on. Keeping the SDK path short ensures that all internal directories remain within Windows’ path length limits and prevents build issues later on.
- 
-Once the SDK is extracted, you are ready to proceed with the next steps of the modding setup. 
  
  
Line 59: Line 57:
  
 Once these steps are completed, your system is fully prepared and you are ready to begin creating mods for SubwaySim 2. Once these steps are completed, your system is fully prepared and you are ready to begin creating mods for SubwaySim 2.
 +
 +We wish you a lot of fun exploring the SubwaySim Wiki and discovering the world of modding for our game.  
 +Enjoy creating, experimenting, and bringing your ideas to life!
 +
handbuch/subwaysim/getting_started/prerequisites.txt · Last modified: by dcs

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki